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    Interface ListRowProps

    Props for the ListRow component.

    interface ListRowProps {
        children?: ReactNode;
        className?: string;
        customActions?: ReactNode;
        description?: string;
        dir?: string;
        download?: string | boolean;
        hidden?: boolean;
        href?: string;
        hrefLang?: string;
        icon?: ReactElement<any, string | JSXElementConstructor<any>>;
        id?: Key;
        inert?: boolean;
        isDisabled?: boolean;
        lang?: string;
        menuItems?: ReactNode;
        onAction?: () => void;
        onAnimationEnd?: AnimationEventHandler<HTMLDivElement>;
        onAnimationEndCapture?: AnimationEventHandler<HTMLDivElement>;
        onAnimationIteration?: AnimationEventHandler<HTMLDivElement>;
        onAnimationIterationCapture?: AnimationEventHandler<HTMLDivElement>;
        onAnimationStart?: AnimationEventHandler<HTMLDivElement>;
        onAnimationStartCapture?: AnimationEventHandler<HTMLDivElement>;
        onAuxClick?: MouseEventHandler<HTMLDivElement>;
        onAuxClickCapture?: MouseEventHandler<HTMLDivElement>;
        onClick?: (e: MouseEvent<FocusableElement>) => void;
        onClickCapture?: MouseEventHandler<HTMLDivElement>;
        onContextMenu?: MouseEventHandler<HTMLDivElement>;
        onContextMenuCapture?: MouseEventHandler<HTMLDivElement>;
        onDoubleClick?: MouseEventHandler<HTMLDivElement>;
        onDoubleClickCapture?: MouseEventHandler<HTMLDivElement>;
        onGotPointerCapture?: PointerEventHandler<HTMLDivElement>;
        onGotPointerCaptureCapture?: PointerEventHandler<HTMLDivElement>;
        onHoverChange?: (isHovering: boolean) => void;
        onHoverEnd?: (e: HoverEvent) => void;
        onHoverStart?: (e: HoverEvent) => void;
        onLostPointerCapture?: PointerEventHandler<HTMLDivElement>;
        onLostPointerCaptureCapture?: PointerEventHandler<HTMLDivElement>;
        onMouseDown?: MouseEventHandler<HTMLDivElement>;
        onMouseDownCapture?: MouseEventHandler<HTMLDivElement>;
        onMouseEnter?: MouseEventHandler<HTMLDivElement>;
        onMouseLeave?: MouseEventHandler<HTMLDivElement>;
        onMouseMove?: MouseEventHandler<HTMLDivElement>;
        onMouseMoveCapture?: MouseEventHandler<HTMLDivElement>;
        onMouseOut?: MouseEventHandler<HTMLDivElement>;
        onMouseOutCapture?: MouseEventHandler<HTMLDivElement>;
        onMouseOver?: MouseEventHandler<HTMLDivElement>;
        onMouseOverCapture?: MouseEventHandler<HTMLDivElement>;
        onMouseUp?: MouseEventHandler<HTMLDivElement>;
        onMouseUpCapture?: MouseEventHandler<HTMLDivElement>;
        onPointerCancel?: PointerEventHandler<HTMLDivElement>;
        onPointerCancelCapture?: PointerEventHandler<HTMLDivElement>;
        onPointerDown?: PointerEventHandler<HTMLDivElement>;
        onPointerDownCapture?: PointerEventHandler<HTMLDivElement>;
        onPointerEnter?: PointerEventHandler<HTMLDivElement>;
        onPointerLeave?: PointerEventHandler<HTMLDivElement>;
        onPointerMove?: PointerEventHandler<HTMLDivElement>;
        onPointerMoveCapture?: PointerEventHandler<HTMLDivElement>;
        onPointerOut?: PointerEventHandler<HTMLDivElement>;
        onPointerOutCapture?: PointerEventHandler<HTMLDivElement>;
        onPointerOver?: PointerEventHandler<HTMLDivElement>;
        onPointerOverCapture?: PointerEventHandler<HTMLDivElement>;
        onPointerUp?: PointerEventHandler<HTMLDivElement>;
        onPointerUpCapture?: PointerEventHandler<HTMLDivElement>;
        onPress?: (e: PressEvent) => void;
        onPressChange?: (isPressed: boolean) => void;
        onPressEnd?: (e: PressEvent) => void;
        onPressStart?: (e: PressEvent) => void;
        onPressUp?: (e: PressEvent) => void;
        onScroll?: UIEventHandler<HTMLDivElement>;
        onScrollCapture?: UIEventHandler<HTMLDivElement>;
        onTouchCancel?: TouchEventHandler<HTMLDivElement>;
        onTouchCancelCapture?: TouchEventHandler<HTMLDivElement>;
        onTouchEnd?: TouchEventHandler<HTMLDivElement>;
        onTouchEndCapture?: TouchEventHandler<HTMLDivElement>;
        onTouchMove?: TouchEventHandler<HTMLDivElement>;
        onTouchMoveCapture?: TouchEventHandler<HTMLDivElement>;
        onTouchStart?: TouchEventHandler<HTMLDivElement>;
        onTouchStartCapture?: TouchEventHandler<HTMLDivElement>;
        onTransitionCancel?: TransitionEventHandler<HTMLDivElement>;
        onTransitionCancelCapture?: TransitionEventHandler<HTMLDivElement>;
        onTransitionEnd?: TransitionEventHandler<HTMLDivElement>;
        onTransitionEndCapture?: TransitionEventHandler<HTMLDivElement>;
        onTransitionRun?: TransitionEventHandler<HTMLDivElement>;
        onTransitionRunCapture?: TransitionEventHandler<HTMLDivElement>;
        onTransitionStart?: TransitionEventHandler<HTMLDivElement>;
        onTransitionStartCapture?: TransitionEventHandler<HTMLDivElement>;
        onWheel?: WheelEventHandler<HTMLDivElement>;
        onWheelCapture?: WheelEventHandler<HTMLDivElement>;
        ping?: string;
        referrerPolicy?: HTMLAttributeReferrerPolicy;
        rel?: string;
        render?: DOMRenderFunction<"div", GridListItemRenderProps>;
        routerOptions?: NavigateOptions;
        style?: StyleOrFunction<GridListItemRenderProps>;
        target?: HTMLAttributeAnchorTarget;
        textValue?: string;
        translate?: "yes" | "no";
        value?: object;
    }

    Hierarchy (View Summary)

    Index

    Properties

    children? className? customActions? description? dir? download? hidden? href? hrefLang? icon? id? inert? isDisabled? lang? menuItems? onAction? onAnimationEnd? onAnimationEndCapture? onAnimationIteration? onAnimationIterationCapture? onAnimationStart? onAnimationStartCapture? onAuxClick? onAuxClickCapture? onClick? onClickCapture? onContextMenu? onContextMenuCapture? onDoubleClick? onDoubleClickCapture? onGotPointerCapture? onGotPointerCaptureCapture? onHoverChange? onHoverEnd? onHoverStart? onLostPointerCapture? onLostPointerCaptureCapture? onMouseDown? onMouseDownCapture? onMouseEnter? onMouseLeave? onMouseMove? onMouseMoveCapture? onMouseOut? onMouseOutCapture? onMouseOver? onMouseOverCapture? onMouseUp? onMouseUpCapture? onPointerCancel? onPointerCancelCapture? onPointerDown? onPointerDownCapture? onPointerEnter? onPointerLeave? onPointerMove? onPointerMoveCapture? onPointerOut? onPointerOutCapture? onPointerOver? onPointerOverCapture? onPointerUp? onPointerUpCapture? onPress? onPressChange? onPressEnd? onPressStart? onPressUp? onScroll? onScrollCapture? onTouchCancel? onTouchCancelCapture? onTouchEnd? onTouchEndCapture? onTouchMove? onTouchMoveCapture? onTouchStart? onTouchStartCapture? onTransitionCancel? onTransitionCancelCapture? onTransitionEnd? onTransitionEndCapture? onTransitionRun? onTransitionRunCapture? onTransitionStart? onTransitionStartCapture? onWheel? onWheelCapture? ping? referrerPolicy? rel? render? routerOptions? style? target? textValue? translate? value?

    Properties

    children?: ReactNode

    The main label content of the row.

    className?: string
    customActions?: ReactNode

    Optional actions rendered in a flex row on the right side of the row, e.g. a set of tags. For a dropdown menu, prefer menuItems.

    description?: string

    Optional secondary description text.

    dir?: string
    download?: string | boolean

    Causes the browser to download the linked URL. A string may be provided to suggest a file name. See MDN.

    hidden?: boolean
    href?: string

    A URL to link to. See MDN.

    hrefLang?: string

    Hints at the human language of the linked URL. SeeMDN.

    icon?: ReactElement<any, string | JSXElementConstructor<any>>

    Optional icon displayed before the label, rendered in a 32×32px box.

    id?: Key

    The unique id of the item.

    inert?: boolean
    isDisabled?: boolean

    Whether the item is disabled.

    lang?: string
    menuItems?: ReactNode

    Optional menu items rendered inside an automatically managed dropdown menu. Pass MenuItem nodes here and the component will render the trigger button and menu wrapper for you.

    onAction?: () => void

    Handler that is called when a user performs an action on the item. The exact user event depends on the collection's selectionBehavior prop and the interaction modality.

    onAnimationEnd?: AnimationEventHandler<HTMLDivElement>
    onAnimationEndCapture?: AnimationEventHandler<HTMLDivElement>
    onAnimationIteration?: AnimationEventHandler<HTMLDivElement>
    onAnimationIterationCapture?: AnimationEventHandler<HTMLDivElement>
    onAnimationStart?: AnimationEventHandler<HTMLDivElement>
    onAnimationStartCapture?: AnimationEventHandler<HTMLDivElement>
    onAuxClick?: MouseEventHandler<HTMLDivElement>
    onAuxClickCapture?: MouseEventHandler<HTMLDivElement>
    onClick?: (e: MouseEvent<FocusableElement>) => void

    Not recommended – use onPress instead. onClick is an alias for onPress provided for compatibility with other libraries. onPress provides additional event details for non-mouse interactions.

    onClickCapture?: MouseEventHandler<HTMLDivElement>
    onContextMenu?: MouseEventHandler<HTMLDivElement>
    onContextMenuCapture?: MouseEventHandler<HTMLDivElement>
    onDoubleClick?: MouseEventHandler<HTMLDivElement>
    onDoubleClickCapture?: MouseEventHandler<HTMLDivElement>
    onGotPointerCapture?: PointerEventHandler<HTMLDivElement>
    onGotPointerCaptureCapture?: PointerEventHandler<HTMLDivElement>
    onHoverChange?: (isHovering: boolean) => void

    Handler that is called when the hover state changes.

    onHoverEnd?: (e: HoverEvent) => void

    Handler that is called when a hover interaction ends.

    onHoverStart?: (e: HoverEvent) => void

    Handler that is called when a hover interaction starts.

    onLostPointerCapture?: PointerEventHandler<HTMLDivElement>
    onLostPointerCaptureCapture?: PointerEventHandler<HTMLDivElement>
    onMouseDown?: MouseEventHandler<HTMLDivElement>
    onMouseDownCapture?: MouseEventHandler<HTMLDivElement>
    onMouseEnter?: MouseEventHandler<HTMLDivElement>
    onMouseLeave?: MouseEventHandler<HTMLDivElement>
    onMouseMove?: MouseEventHandler<HTMLDivElement>
    onMouseMoveCapture?: MouseEventHandler<HTMLDivElement>
    onMouseOut?: MouseEventHandler<HTMLDivElement>
    onMouseOutCapture?: MouseEventHandler<HTMLDivElement>
    onMouseOver?: MouseEventHandler<HTMLDivElement>
    onMouseOverCapture?: MouseEventHandler<HTMLDivElement>
    onMouseUp?: MouseEventHandler<HTMLDivElement>
    onMouseUpCapture?: MouseEventHandler<HTMLDivElement>
    onPointerCancel?: PointerEventHandler<HTMLDivElement>
    onPointerCancelCapture?: PointerEventHandler<HTMLDivElement>
    onPointerDown?: PointerEventHandler<HTMLDivElement>
    onPointerDownCapture?: PointerEventHandler<HTMLDivElement>
    onPointerEnter?: PointerEventHandler<HTMLDivElement>
    onPointerLeave?: PointerEventHandler<HTMLDivElement>
    onPointerMove?: PointerEventHandler<HTMLDivElement>
    onPointerMoveCapture?: PointerEventHandler<HTMLDivElement>
    onPointerOut?: PointerEventHandler<HTMLDivElement>
    onPointerOutCapture?: PointerEventHandler<HTMLDivElement>
    onPointerOver?: PointerEventHandler<HTMLDivElement>
    onPointerOverCapture?: PointerEventHandler<HTMLDivElement>
    onPointerUp?: PointerEventHandler<HTMLDivElement>
    onPointerUpCapture?: PointerEventHandler<HTMLDivElement>
    onPress?: (e: PressEvent) => void

    Handler that is called when the press is released over the target.

    onPressChange?: (isPressed: boolean) => void

    Handler that is called when the press state changes.

    onPressEnd?: (e: PressEvent) => void

    Handler that is called when a press interaction ends, either over the target or when the pointer leaves the target.

    onPressStart?: (e: PressEvent) => void

    Handler that is called when a press interaction starts.

    onPressUp?: (e: PressEvent) => void

    Handler that is called when a press is released over the target, regardless of whether it started on the target or not.

    onScroll?: UIEventHandler<HTMLDivElement>
    onScrollCapture?: UIEventHandler<HTMLDivElement>
    onTouchCancel?: TouchEventHandler<HTMLDivElement>
    onTouchCancelCapture?: TouchEventHandler<HTMLDivElement>
    onTouchEnd?: TouchEventHandler<HTMLDivElement>
    onTouchEndCapture?: TouchEventHandler<HTMLDivElement>
    onTouchMove?: TouchEventHandler<HTMLDivElement>
    onTouchMoveCapture?: TouchEventHandler<HTMLDivElement>
    onTouchStart?: TouchEventHandler<HTMLDivElement>
    onTouchStartCapture?: TouchEventHandler<HTMLDivElement>
    onTransitionCancel?: TransitionEventHandler<HTMLDivElement>
    onTransitionCancelCapture?: TransitionEventHandler<HTMLDivElement>
    onTransitionEnd?: TransitionEventHandler<HTMLDivElement>
    onTransitionEndCapture?: TransitionEventHandler<HTMLDivElement>
    onTransitionRun?: TransitionEventHandler<HTMLDivElement>
    onTransitionRunCapture?: TransitionEventHandler<HTMLDivElement>
    onTransitionStart?: TransitionEventHandler<HTMLDivElement>
    onTransitionStartCapture?: TransitionEventHandler<HTMLDivElement>
    onWheel?: WheelEventHandler<HTMLDivElement>
    onWheelCapture?: WheelEventHandler<HTMLDivElement>
    ping?: string

    A space-separated list of URLs to ping when the link is followed. See MDN.

    referrerPolicy?: HTMLAttributeReferrerPolicy

    How much of the referrer to send when following the link. See MDN.

    rel?: string

    The relationship between the linked resource and the current page. See MDN.

    render?: DOMRenderFunction<"div", GridListItemRenderProps>

    Overrides the default DOM element with a custom render function. This allows rendering existing components with built-in styles and behaviors such as router links, animation libraries, and pre-styled components.

    Requirements:

    • You must render the expected element type (e.g. if <button> is expected, you cannot render an <a>).
    • Only a single root DOM element can be rendered (no fragments).
    • You must pass through props and ref to the underlying DOM element, merging with your own prop as appropriate.
    routerOptions?: NavigateOptions

    Options for the configured client side router.

    style?: StyleOrFunction<GridListItemRenderProps>

    The inline style for the element. A function may be provided to compute the style based on component state.

    target?: HTMLAttributeAnchorTarget

    The target window for the link. See MDN.

    textValue?: string

    A string representation of the item's contents, used for features like typeahead.

    translate?: "yes" | "no"
    value?: object

    The object value that this item represents. When using dynamic collections, this is set automatically.