Backstage
    Preparing search index...

    Interface TooltipProps

    interface TooltipProps {
        "aria-describedby"?: string;
        "aria-details"?: string;
        "aria-label"?: string;
        "aria-labelledby"?: string;
        arrowBoundaryOffset?: number;
        children: ReactNode;
        className?: string;
        containerPadding?: number;
        crossOffset?: number;
        defaultOpen?: boolean;
        dir?: string;
        hidden?: boolean;
        inert?: boolean;
        isEntering?: boolean;
        isExiting?: boolean;
        isOpen?: boolean;
        lang?: string;
        offset?: number;
        onAnimationEnd?: AnimationEventHandler<HTMLDivElement>;
        onAnimationEndCapture?: AnimationEventHandler<HTMLDivElement>;
        onAnimationIteration?: AnimationEventHandler<HTMLDivElement>;
        onAnimationIterationCapture?: AnimationEventHandler<HTMLDivElement>;
        onAnimationStart?: AnimationEventHandler<HTMLDivElement>;
        onAnimationStartCapture?: AnimationEventHandler<HTMLDivElement>;
        onAuxClick?: MouseEventHandler<HTMLDivElement>;
        onAuxClickCapture?: MouseEventHandler<HTMLDivElement>;
        onClick?: MouseEventHandler<HTMLDivElement>;
        onClickCapture?: MouseEventHandler<HTMLDivElement>;
        onContextMenu?: MouseEventHandler<HTMLDivElement>;
        onContextMenuCapture?: MouseEventHandler<HTMLDivElement>;
        onDoubleClick?: MouseEventHandler<HTMLDivElement>;
        onDoubleClickCapture?: MouseEventHandler<HTMLDivElement>;
        onGotPointerCapture?: PointerEventHandler<HTMLDivElement>;
        onGotPointerCaptureCapture?: PointerEventHandler<HTMLDivElement>;
        onLostPointerCapture?: PointerEventHandler<HTMLDivElement>;
        onLostPointerCaptureCapture?: PointerEventHandler<HTMLDivElement>;
        onMouseDown?: MouseEventHandler<HTMLDivElement>;
        onMouseDownCapture?: MouseEventHandler<HTMLDivElement>;
        onMouseEnter?: MouseEventHandler<HTMLDivElement>;
        onMouseLeave?: MouseEventHandler<HTMLDivElement>;
        onMouseMove?: MouseEventHandler<HTMLDivElement>;
        onMouseMoveCapture?: MouseEventHandler<HTMLDivElement>;
        onMouseOut?: MouseEventHandler<HTMLDivElement>;
        onMouseOutCapture?: MouseEventHandler<HTMLDivElement>;
        onMouseOver?: MouseEventHandler<HTMLDivElement>;
        onMouseOverCapture?: MouseEventHandler<HTMLDivElement>;
        onMouseUp?: MouseEventHandler<HTMLDivElement>;
        onMouseUpCapture?: MouseEventHandler<HTMLDivElement>;
        onOpenChange?: (isOpen: boolean) => void;
        onPointerCancel?: PointerEventHandler<HTMLDivElement>;
        onPointerCancelCapture?: PointerEventHandler<HTMLDivElement>;
        onPointerDown?: PointerEventHandler<HTMLDivElement>;
        onPointerDownCapture?: PointerEventHandler<HTMLDivElement>;
        onPointerEnter?: PointerEventHandler<HTMLDivElement>;
        onPointerLeave?: PointerEventHandler<HTMLDivElement>;
        onPointerMove?: PointerEventHandler<HTMLDivElement>;
        onPointerMoveCapture?: PointerEventHandler<HTMLDivElement>;
        onPointerOut?: PointerEventHandler<HTMLDivElement>;
        onPointerOutCapture?: PointerEventHandler<HTMLDivElement>;
        onPointerOver?: PointerEventHandler<HTMLDivElement>;
        onPointerOverCapture?: PointerEventHandler<HTMLDivElement>;
        onPointerUp?: PointerEventHandler<HTMLDivElement>;
        onPointerUpCapture?: PointerEventHandler<HTMLDivElement>;
        onScroll?: UIEventHandler<HTMLDivElement>;
        onScrollCapture?: UIEventHandler<HTMLDivElement>;
        onTouchCancel?: TouchEventHandler<HTMLDivElement>;
        onTouchCancelCapture?: TouchEventHandler<HTMLDivElement>;
        onTouchEnd?: TouchEventHandler<HTMLDivElement>;
        onTouchEndCapture?: TouchEventHandler<HTMLDivElement>;
        onTouchMove?: TouchEventHandler<HTMLDivElement>;
        onTouchMoveCapture?: TouchEventHandler<HTMLDivElement>;
        onTouchStart?: TouchEventHandler<HTMLDivElement>;
        onTouchStartCapture?: TouchEventHandler<HTMLDivElement>;
        onTransitionCancel?: TransitionEventHandler<HTMLDivElement>;
        onTransitionCancelCapture?: TransitionEventHandler<HTMLDivElement>;
        onTransitionEnd?: TransitionEventHandler<HTMLDivElement>;
        onTransitionEndCapture?: TransitionEventHandler<HTMLDivElement>;
        onTransitionRun?: TransitionEventHandler<HTMLDivElement>;
        onTransitionRunCapture?: TransitionEventHandler<HTMLDivElement>;
        onTransitionStart?: TransitionEventHandler<HTMLDivElement>;
        onTransitionStartCapture?: TransitionEventHandler<HTMLDivElement>;
        onWheel?: WheelEventHandler<HTMLDivElement>;
        onWheelCapture?: WheelEventHandler<HTMLDivElement>;
        placement?: Placement;
        render?: DOMRenderFunction<"div", TooltipRenderProps>;
        shouldFlip?: boolean;
        style?: StyleOrFunction<TooltipRenderProps>;
        suppressHydrationWarning?: boolean;
        translate?: "yes" | "no";
        triggerRef?: RefObject<Element | null>;
        UNSTABLE_portalContainer?: Element;
    }

    Hierarchy (View Summary)

    • Omit<AriaTooltipProps, "children" | "className">
    • TooltipOwnProps
      • TooltipProps
    Index
    aria-describedby? aria-details? aria-label? aria-labelledby? arrowBoundaryOffset? children className? containerPadding? crossOffset? defaultOpen? dir? hidden? inert? isEntering? isExiting? isOpen? lang? offset? onAnimationEnd? onAnimationEndCapture? onAnimationIteration? onAnimationIterationCapture? onAnimationStart? onAnimationStartCapture? onAuxClick? onAuxClickCapture? onClick? onClickCapture? onContextMenu? onContextMenuCapture? onDoubleClick? onDoubleClickCapture? onGotPointerCapture? onGotPointerCaptureCapture? onLostPointerCapture? onLostPointerCaptureCapture? onMouseDown? onMouseDownCapture? onMouseEnter? onMouseLeave? onMouseMove? onMouseMoveCapture? onMouseOut? onMouseOutCapture? onMouseOver? onMouseOverCapture? onMouseUp? onMouseUpCapture? onOpenChange? onPointerCancel? onPointerCancelCapture? onPointerDown? onPointerDownCapture? onPointerEnter? onPointerLeave? onPointerMove? onPointerMoveCapture? onPointerOut? onPointerOutCapture? onPointerOver? onPointerOverCapture? onPointerUp? onPointerUpCapture? onScroll? onScrollCapture? onTouchCancel? onTouchCancelCapture? onTouchEnd? onTouchEndCapture? onTouchMove? onTouchMoveCapture? onTouchStart? onTouchStartCapture? onTransitionCancel? onTransitionCancelCapture? onTransitionEnd? onTransitionEndCapture? onTransitionRun? onTransitionRunCapture? onTransitionStart? onTransitionStartCapture? onWheel? onWheelCapture? placement? render? shouldFlip? style? suppressHydrationWarning? translate? triggerRef? UNSTABLE_portalContainer?
    "aria-describedby"?: string

    Identifies the element (or elements) that describes the object.

    "aria-details"?: string

    Identifies the element (or elements) that provide a detailed, extended description for the object.

    "aria-label"?: string

    Defines a string value that labels the current element.

    "aria-labelledby"?: string

    Identifies the element (or elements) that labels the current element.

    arrowBoundaryOffset?: number

    The minimum distance the arrow's edge should be from the edge of the overlay element.

    0
    
    children: ReactNode
    className?: string
    containerPadding?: number

    The placement padding that should be applied between the element and its surrounding container.

    12
    
    crossOffset?: number

    The additional offset applied along the cross axis between the element and its anchor element.

    0
    
    defaultOpen?: boolean

    Whether the overlay is open by default (uncontrolled).

    dir?: string
    hidden?: boolean
    inert?: boolean
    isEntering?: boolean

    Whether the tooltip is currently performing an entry animation.

    isExiting?: boolean

    Whether the tooltip is currently performing an exit animation.

    isOpen?: boolean

    Whether the element is rendered.

    lang?: string
    offset?: number

    The additional offset applied along the main axis between the element and its anchor element.

    0
    
    onAnimationEnd?: AnimationEventHandler<HTMLDivElement>
    onAnimationEndCapture?: AnimationEventHandler<HTMLDivElement>
    onAnimationIteration?: AnimationEventHandler<HTMLDivElement>
    onAnimationIterationCapture?: AnimationEventHandler<HTMLDivElement>
    onAnimationStart?: AnimationEventHandler<HTMLDivElement>
    onAnimationStartCapture?: AnimationEventHandler<HTMLDivElement>
    onAuxClick?: MouseEventHandler<HTMLDivElement>
    onAuxClickCapture?: MouseEventHandler<HTMLDivElement>
    onClick?: MouseEventHandler<HTMLDivElement>
    onClickCapture?: MouseEventHandler<HTMLDivElement>
    onContextMenu?: MouseEventHandler<HTMLDivElement>
    onContextMenuCapture?: MouseEventHandler<HTMLDivElement>
    onDoubleClick?: MouseEventHandler<HTMLDivElement>
    onDoubleClickCapture?: MouseEventHandler<HTMLDivElement>
    onGotPointerCapture?: PointerEventHandler<HTMLDivElement>
    onGotPointerCaptureCapture?: PointerEventHandler<HTMLDivElement>
    onLostPointerCapture?: PointerEventHandler<HTMLDivElement>
    onLostPointerCaptureCapture?: PointerEventHandler<HTMLDivElement>
    onMouseDown?: MouseEventHandler<HTMLDivElement>
    onMouseDownCapture?: MouseEventHandler<HTMLDivElement>
    onMouseEnter?: MouseEventHandler<HTMLDivElement>
    onMouseLeave?: MouseEventHandler<HTMLDivElement>
    onMouseMove?: MouseEventHandler<HTMLDivElement>
    onMouseMoveCapture?: MouseEventHandler<HTMLDivElement>
    onMouseOut?: MouseEventHandler<HTMLDivElement>
    onMouseOutCapture?: MouseEventHandler<HTMLDivElement>
    onMouseOver?: MouseEventHandler<HTMLDivElement>
    onMouseOverCapture?: MouseEventHandler<HTMLDivElement>
    onMouseUp?: MouseEventHandler<HTMLDivElement>
    onMouseUpCapture?: MouseEventHandler<HTMLDivElement>
    onOpenChange?: (isOpen: boolean) => void

    Handler that is called when the overlay's open state changes.

    onPointerCancel?: PointerEventHandler<HTMLDivElement>
    onPointerCancelCapture?: PointerEventHandler<HTMLDivElement>
    onPointerDown?: PointerEventHandler<HTMLDivElement>
    onPointerDownCapture?: PointerEventHandler<HTMLDivElement>
    onPointerEnter?: PointerEventHandler<HTMLDivElement>
    onPointerLeave?: PointerEventHandler<HTMLDivElement>
    onPointerMove?: PointerEventHandler<HTMLDivElement>
    onPointerMoveCapture?: PointerEventHandler<HTMLDivElement>
    onPointerOut?: PointerEventHandler<HTMLDivElement>
    onPointerOutCapture?: PointerEventHandler<HTMLDivElement>
    onPointerOver?: PointerEventHandler<HTMLDivElement>
    onPointerOverCapture?: PointerEventHandler<HTMLDivElement>
    onPointerUp?: PointerEventHandler<HTMLDivElement>
    onPointerUpCapture?: PointerEventHandler<HTMLDivElement>
    onScroll?: UIEventHandler<HTMLDivElement>
    onScrollCapture?: UIEventHandler<HTMLDivElement>
    onTouchCancel?: TouchEventHandler<HTMLDivElement>
    onTouchCancelCapture?: TouchEventHandler<HTMLDivElement>
    onTouchEnd?: TouchEventHandler<HTMLDivElement>
    onTouchEndCapture?: TouchEventHandler<HTMLDivElement>
    onTouchMove?: TouchEventHandler<HTMLDivElement>
    onTouchMoveCapture?: TouchEventHandler<HTMLDivElement>
    onTouchStart?: TouchEventHandler<HTMLDivElement>
    onTouchStartCapture?: TouchEventHandler<HTMLDivElement>
    onTransitionCancel?: TransitionEventHandler<HTMLDivElement>
    onTransitionCancelCapture?: TransitionEventHandler<HTMLDivElement>
    onTransitionEnd?: TransitionEventHandler<HTMLDivElement>
    onTransitionEndCapture?: TransitionEventHandler<HTMLDivElement>
    onTransitionRun?: TransitionEventHandler<HTMLDivElement>
    onTransitionRunCapture?: TransitionEventHandler<HTMLDivElement>
    onTransitionStart?: TransitionEventHandler<HTMLDivElement>
    onTransitionStartCapture?: TransitionEventHandler<HTMLDivElement>
    onWheel?: WheelEventHandler<HTMLDivElement>
    onWheelCapture?: WheelEventHandler<HTMLDivElement>
    placement?: Placement

    The placement of the tooltip with respect to the trigger.

    'top'
    
    render?: DOMRenderFunction<"div", TooltipRenderProps>

    Overrides the default DOM element with a custom render function. This allows rendering existing components with built-in styles and behaviors such as router links, animation libraries, and pre-styled components.

    Requirements:

    • You must render the expected element type (e.g. if <button> is expected, you cannot render an <a>).
    • Only a single root DOM element can be rendered (no fragments).
    • You must pass through props and ref to the underlying DOM element, merging with your own prop as appropriate.
    shouldFlip?: boolean

    Whether the element should flip its orientation (e.g. top to bottom or left to right) when there is insufficient room for it to render completely.

    true
    
    style?: StyleOrFunction<TooltipRenderProps>

    The inline style for the element. A function may be provided to compute the style based on component state.

    suppressHydrationWarning?: boolean

    A React-only flag that suppresses the warning React normally logs when an element's server-rendered content doesn't match the client render during hydration. See React docs.

    translate?: "yes" | "no"
    triggerRef?: RefObject<Element | null>

    The ref for the element which the tooltip positions itself with respect to.

    When used within a TooltipTrigger this is set automatically. It is only required when used standalone.

    UNSTABLE_portalContainer?: Element

    The container element in which the overlay portal will be placed. This may have unknown behavior depending on where it is portalled to.

    • Use a parent UNSAFE_PortalProvider to set your portal container instead.
    document.body