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    Interface CheckboxProps

    interface CheckboxProps {
        "aria-controls"?: string;
        "aria-describedby"?: string;
        "aria-details"?: string;
        "aria-errormessage"?: string;
        "aria-label"?: string;
        "aria-labelledby"?: string;
        autoFocus?: boolean;
        children: ReactNode;
        className?: string;
        defaultSelected?: boolean;
        dir?: string;
        excludeFromTabOrder?: boolean;
        form?: string;
        hidden?: boolean;
        id?: string;
        indeterminate?: boolean;
        inert?: boolean;
        inputRef?: RefObject<HTMLInputElement | null>;
        isDisabled?: boolean;
        isIndeterminate?: boolean;
        isInvalid?: boolean;
        isReadOnly?: boolean;
        isRequired?: boolean;
        isSelected?: boolean;
        lang?: string;
        name?: string;
        onAnimationEnd?: AnimationEventHandler<HTMLLabelElement>;
        onAnimationEndCapture?: AnimationEventHandler<HTMLLabelElement>;
        onAnimationIteration?: AnimationEventHandler<HTMLLabelElement>;
        onAnimationIterationCapture?: AnimationEventHandler<HTMLLabelElement>;
        onAnimationStart?: AnimationEventHandler<HTMLLabelElement>;
        onAnimationStartCapture?: AnimationEventHandler<HTMLLabelElement>;
        onAuxClick?: MouseEventHandler<HTMLLabelElement>;
        onAuxClickCapture?: MouseEventHandler<HTMLLabelElement>;
        onBlur?: (e: FocusEvent<Element>) => void;
        onChange?: (isSelected: boolean) => void;
        onClick?: (e: MouseEvent<FocusableElement>) => void;
        onClickCapture?: MouseEventHandler<HTMLLabelElement>;
        onContextMenu?: MouseEventHandler<HTMLLabelElement>;
        onContextMenuCapture?: MouseEventHandler<HTMLLabelElement>;
        onDoubleClick?: MouseEventHandler<HTMLLabelElement>;
        onDoubleClickCapture?: MouseEventHandler<HTMLLabelElement>;
        onFocus?: (e: FocusEvent<Element>) => void;
        onFocusChange?: (isFocused: boolean) => void;
        onGotPointerCapture?: PointerEventHandler<HTMLLabelElement>;
        onGotPointerCaptureCapture?: PointerEventHandler<HTMLLabelElement>;
        onHoverChange?: (isHovering: boolean) => void;
        onHoverEnd?: (e: HoverEvent) => void;
        onHoverStart?: (e: HoverEvent) => void;
        onKeyDown?: (e: KeyboardEvent) => void;
        onKeyUp?: (e: KeyboardEvent) => void;
        onLostPointerCapture?: PointerEventHandler<HTMLLabelElement>;
        onLostPointerCaptureCapture?: PointerEventHandler<HTMLLabelElement>;
        onMouseDown?: MouseEventHandler<HTMLLabelElement>;
        onMouseDownCapture?: MouseEventHandler<HTMLLabelElement>;
        onMouseEnter?: MouseEventHandler<HTMLLabelElement>;
        onMouseLeave?: MouseEventHandler<HTMLLabelElement>;
        onMouseMove?: MouseEventHandler<HTMLLabelElement>;
        onMouseMoveCapture?: MouseEventHandler<HTMLLabelElement>;
        onMouseOut?: MouseEventHandler<HTMLLabelElement>;
        onMouseOutCapture?: MouseEventHandler<HTMLLabelElement>;
        onMouseOver?: MouseEventHandler<HTMLLabelElement>;
        onMouseOverCapture?: MouseEventHandler<HTMLLabelElement>;
        onMouseUp?: MouseEventHandler<HTMLLabelElement>;
        onMouseUpCapture?: MouseEventHandler<HTMLLabelElement>;
        onPointerCancel?: PointerEventHandler<HTMLLabelElement>;
        onPointerCancelCapture?: PointerEventHandler<HTMLLabelElement>;
        onPointerDown?: PointerEventHandler<HTMLLabelElement>;
        onPointerDownCapture?: PointerEventHandler<HTMLLabelElement>;
        onPointerEnter?: PointerEventHandler<HTMLLabelElement>;
        onPointerLeave?: PointerEventHandler<HTMLLabelElement>;
        onPointerMove?: PointerEventHandler<HTMLLabelElement>;
        onPointerMoveCapture?: PointerEventHandler<HTMLLabelElement>;
        onPointerOut?: PointerEventHandler<HTMLLabelElement>;
        onPointerOutCapture?: PointerEventHandler<HTMLLabelElement>;
        onPointerOver?: PointerEventHandler<HTMLLabelElement>;
        onPointerOverCapture?: PointerEventHandler<HTMLLabelElement>;
        onPointerUp?: PointerEventHandler<HTMLLabelElement>;
        onPointerUpCapture?: PointerEventHandler<HTMLLabelElement>;
        onPress?: (e: PressEvent) => void;
        onPressChange?: (isPressed: boolean) => void;
        onPressEnd?: (e: PressEvent) => void;
        onPressStart?: (e: PressEvent) => void;
        onPressUp?: (e: PressEvent) => void;
        onScroll?: UIEventHandler<HTMLLabelElement>;
        onScrollCapture?: UIEventHandler<HTMLLabelElement>;
        onTouchCancel?: TouchEventHandler<HTMLLabelElement>;
        onTouchCancelCapture?: TouchEventHandler<HTMLLabelElement>;
        onTouchEnd?: TouchEventHandler<HTMLLabelElement>;
        onTouchEndCapture?: TouchEventHandler<HTMLLabelElement>;
        onTouchMove?: TouchEventHandler<HTMLLabelElement>;
        onTouchMoveCapture?: TouchEventHandler<HTMLLabelElement>;
        onTouchStart?: TouchEventHandler<HTMLLabelElement>;
        onTouchStartCapture?: TouchEventHandler<HTMLLabelElement>;
        onTransitionCancel?: TransitionEventHandler<HTMLLabelElement>;
        onTransitionCancelCapture?: TransitionEventHandler<HTMLLabelElement>;
        onTransitionEnd?: TransitionEventHandler<HTMLLabelElement>;
        onTransitionEndCapture?: TransitionEventHandler<HTMLLabelElement>;
        onTransitionRun?: TransitionEventHandler<HTMLLabelElement>;
        onTransitionRunCapture?: TransitionEventHandler<HTMLLabelElement>;
        onTransitionStart?: TransitionEventHandler<HTMLLabelElement>;
        onTransitionStartCapture?: TransitionEventHandler<HTMLLabelElement>;
        onWheel?: WheelEventHandler<HTMLLabelElement>;
        onWheelCapture?: WheelEventHandler<HTMLLabelElement>;
        render?: DOMRenderFunction<"label", CheckboxRenderProps>;
        selected?: boolean;
        slot?: string | null;
        style?: StyleOrFunction<CheckboxRenderProps>;
        translate?: "yes" | "no";
        validate?: (value: boolean) => true | ValidationError | null | undefined;
        validationBehavior?: "native" | "aria";
        value?: string;
    }

    Hierarchy (View Summary)

    Index

    Properties

    aria-controls? aria-describedby? aria-details? aria-errormessage? aria-label? aria-labelledby? autoFocus? children className? defaultSelected? dir? excludeFromTabOrder? form? hidden? id? indeterminate? inert? inputRef? isDisabled? isIndeterminate? isInvalid? isReadOnly? isRequired? isSelected? lang? name? onAnimationEnd? onAnimationEndCapture? onAnimationIteration? onAnimationIterationCapture? onAnimationStart? onAnimationStartCapture? onAuxClick? onAuxClickCapture? onBlur? onChange? onClick? onClickCapture? onContextMenu? onContextMenuCapture? onDoubleClick? onDoubleClickCapture? onFocus? onFocusChange? onGotPointerCapture? onGotPointerCaptureCapture? onHoverChange? onHoverEnd? onHoverStart? onKeyDown? onKeyUp? onLostPointerCapture? onLostPointerCaptureCapture? onMouseDown? onMouseDownCapture? onMouseEnter? onMouseLeave? onMouseMove? onMouseMoveCapture? onMouseOut? onMouseOutCapture? onMouseOver? onMouseOverCapture? onMouseUp? onMouseUpCapture? onPointerCancel? onPointerCancelCapture? onPointerDown? onPointerDownCapture? onPointerEnter? onPointerLeave? onPointerMove? onPointerMoveCapture? onPointerOut? onPointerOutCapture? onPointerOver? onPointerOverCapture? onPointerUp? onPointerUpCapture? onPress? onPressChange? onPressEnd? onPressStart? onPressUp? onScroll? onScrollCapture? onTouchCancel? onTouchCancelCapture? onTouchEnd? onTouchEndCapture? onTouchMove? onTouchMoveCapture? onTouchStart? onTouchStartCapture? onTransitionCancel? onTransitionCancelCapture? onTransitionEnd? onTransitionEndCapture? onTransitionRun? onTransitionRunCapture? onTransitionStart? onTransitionStartCapture? onWheel? onWheelCapture? render? selected? slot? style? translate? validate? validationBehavior? value?

    Properties

    "aria-controls"?: string

    Identifies the element (or elements) whose contents or presence are controlled by the current element.

    "aria-describedby"?: string

    Identifies the element (or elements) that describes the object.

    "aria-details"?: string

    Identifies the element (or elements) that provide a detailed, extended description for the object.

    "aria-errormessage"?: string

    Identifies the element that provides an error message for the object.

    "aria-label"?: string

    Defines a string value that labels the current element.

    "aria-labelledby"?: string

    Identifies the element (or elements) that labels the current element.

    autoFocus?: boolean

    Whether the element should receive focus on render.

    children: ReactNode
    className?: string
    defaultSelected?: boolean

    Whether the element should be selected (uncontrolled).

    dir?: string
    excludeFromTabOrder?: boolean

    Whether to exclude the element from the sequential tab order. If true, the element will not be focusable via the keyboard by tabbing. This should be avoided except in rare scenarios where an alternative means of accessing the element or its functionality via the keyboard is available.

    form?: string

    The <form> element to associate the input with. The value of this attribute must be the id of a <form> in the same document. See MDN.

    hidden?: boolean
    id?: string

    The element's unique identifier. See MDN.

    indeterminate?: boolean
    inert?: boolean
    inputRef?: RefObject<HTMLInputElement | null>

    A ref for the HTML input element.

    isDisabled?: boolean

    Whether the input is disabled.

    isIndeterminate?: boolean

    Indeterminism is presentational only. The indeterminate visual representation remains regardless of user interaction.

    isInvalid?: boolean

    Whether the input value is invalid.

    isReadOnly?: boolean

    Whether the input can be selected but not changed by the user.

    isRequired?: boolean

    Whether user input is required on the input before form submission.

    isSelected?: boolean

    Whether the element should be selected (controlled).

    lang?: string
    name?: string

    The name of the input element, used when submitting an HTML form. See MDN.

    onAnimationEnd?: AnimationEventHandler<HTMLLabelElement>
    onAnimationEndCapture?: AnimationEventHandler<HTMLLabelElement>
    onAnimationIteration?: AnimationEventHandler<HTMLLabelElement>
    onAnimationIterationCapture?: AnimationEventHandler<HTMLLabelElement>
    onAnimationStart?: AnimationEventHandler<HTMLLabelElement>
    onAnimationStartCapture?: AnimationEventHandler<HTMLLabelElement>
    onAuxClick?: MouseEventHandler<HTMLLabelElement>
    onAuxClickCapture?: MouseEventHandler<HTMLLabelElement>
    onBlur?: (e: FocusEvent<Element>) => void

    Handler that is called when the element loses focus.

    onChange?: (isSelected: boolean) => void

    Handler that is called when the element's selection state changes.

    onClick?: (e: MouseEvent<FocusableElement>) => void

    Not recommended – use onPress instead. onClick is an alias for onPress provided for compatibility with other libraries. onPress provides additional event details for non-mouse interactions.

    onClickCapture?: MouseEventHandler<HTMLLabelElement>
    onContextMenu?: MouseEventHandler<HTMLLabelElement>
    onContextMenuCapture?: MouseEventHandler<HTMLLabelElement>
    onDoubleClick?: MouseEventHandler<HTMLLabelElement>
    onDoubleClickCapture?: MouseEventHandler<HTMLLabelElement>
    onFocus?: (e: FocusEvent<Element>) => void

    Handler that is called when the element receives focus.

    onFocusChange?: (isFocused: boolean) => void

    Handler that is called when the element's focus status changes.

    onGotPointerCapture?: PointerEventHandler<HTMLLabelElement>
    onGotPointerCaptureCapture?: PointerEventHandler<HTMLLabelElement>
    onHoverChange?: (isHovering: boolean) => void

    Handler that is called when the hover state changes.

    onHoverEnd?: (e: HoverEvent) => void

    Handler that is called when a hover interaction ends.

    onHoverStart?: (e: HoverEvent) => void

    Handler that is called when a hover interaction starts.

    onKeyDown?: (e: KeyboardEvent) => void

    Handler that is called when a key is pressed.

    onKeyUp?: (e: KeyboardEvent) => void

    Handler that is called when a key is released.

    onLostPointerCapture?: PointerEventHandler<HTMLLabelElement>
    onLostPointerCaptureCapture?: PointerEventHandler<HTMLLabelElement>
    onMouseDown?: MouseEventHandler<HTMLLabelElement>
    onMouseDownCapture?: MouseEventHandler<HTMLLabelElement>
    onMouseEnter?: MouseEventHandler<HTMLLabelElement>
    onMouseLeave?: MouseEventHandler<HTMLLabelElement>
    onMouseMove?: MouseEventHandler<HTMLLabelElement>
    onMouseMoveCapture?: MouseEventHandler<HTMLLabelElement>
    onMouseOut?: MouseEventHandler<HTMLLabelElement>
    onMouseOutCapture?: MouseEventHandler<HTMLLabelElement>
    onMouseOver?: MouseEventHandler<HTMLLabelElement>
    onMouseOverCapture?: MouseEventHandler<HTMLLabelElement>
    onMouseUp?: MouseEventHandler<HTMLLabelElement>
    onMouseUpCapture?: MouseEventHandler<HTMLLabelElement>
    onPointerCancel?: PointerEventHandler<HTMLLabelElement>
    onPointerCancelCapture?: PointerEventHandler<HTMLLabelElement>
    onPointerDown?: PointerEventHandler<HTMLLabelElement>
    onPointerDownCapture?: PointerEventHandler<HTMLLabelElement>
    onPointerEnter?: PointerEventHandler<HTMLLabelElement>
    onPointerLeave?: PointerEventHandler<HTMLLabelElement>
    onPointerMove?: PointerEventHandler<HTMLLabelElement>
    onPointerMoveCapture?: PointerEventHandler<HTMLLabelElement>
    onPointerOut?: PointerEventHandler<HTMLLabelElement>
    onPointerOutCapture?: PointerEventHandler<HTMLLabelElement>
    onPointerOver?: PointerEventHandler<HTMLLabelElement>
    onPointerOverCapture?: PointerEventHandler<HTMLLabelElement>
    onPointerUp?: PointerEventHandler<HTMLLabelElement>
    onPointerUpCapture?: PointerEventHandler<HTMLLabelElement>
    onPress?: (e: PressEvent) => void

    Handler that is called when the press is released over the target.

    onPressChange?: (isPressed: boolean) => void

    Handler that is called when the press state changes.

    onPressEnd?: (e: PressEvent) => void

    Handler that is called when a press interaction ends, either over the target or when the pointer leaves the target.

    onPressStart?: (e: PressEvent) => void

    Handler that is called when a press interaction starts.

    onPressUp?: (e: PressEvent) => void

    Handler that is called when a press is released over the target, regardless of whether it started on the target or not.

    onScroll?: UIEventHandler<HTMLLabelElement>
    onScrollCapture?: UIEventHandler<HTMLLabelElement>
    onTouchCancel?: TouchEventHandler<HTMLLabelElement>
    onTouchCancelCapture?: TouchEventHandler<HTMLLabelElement>
    onTouchEnd?: TouchEventHandler<HTMLLabelElement>
    onTouchEndCapture?: TouchEventHandler<HTMLLabelElement>
    onTouchMove?: TouchEventHandler<HTMLLabelElement>
    onTouchMoveCapture?: TouchEventHandler<HTMLLabelElement>
    onTouchStart?: TouchEventHandler<HTMLLabelElement>
    onTouchStartCapture?: TouchEventHandler<HTMLLabelElement>
    onTransitionCancel?: TransitionEventHandler<HTMLLabelElement>
    onTransitionCancelCapture?: TransitionEventHandler<HTMLLabelElement>
    onTransitionEnd?: TransitionEventHandler<HTMLLabelElement>
    onTransitionEndCapture?: TransitionEventHandler<HTMLLabelElement>
    onTransitionRun?: TransitionEventHandler<HTMLLabelElement>
    onTransitionRunCapture?: TransitionEventHandler<HTMLLabelElement>
    onTransitionStart?: TransitionEventHandler<HTMLLabelElement>
    onTransitionStartCapture?: TransitionEventHandler<HTMLLabelElement>
    onWheel?: WheelEventHandler<HTMLLabelElement>
    onWheelCapture?: WheelEventHandler<HTMLLabelElement>
    render?: DOMRenderFunction<"label", CheckboxRenderProps>

    Overrides the default DOM element with a custom render function. This allows rendering existing components with built-in styles and behaviors such as router links, animation libraries, and pre-styled components.

    Requirements:

    • You must render the expected element type (e.g. if <button> is expected, you cannot render an <a>).
    • Only a single root DOM element can be rendered (no fragments).
    • You must pass through props and ref to the underlying DOM element, merging with your own prop as appropriate.
    selected?: boolean
    slot?: string | null

    A slot name for the component. Slots allow the component to receive props from a parent component. An explicit null value indicates that the local props completely override all props received from a parent.

    style?: StyleOrFunction<CheckboxRenderProps>

    The inline style for the element. A function may be provided to compute the style based on component state.

    translate?: "yes" | "no"
    validate?: (value: boolean) => true | ValidationError | null | undefined

    A function that returns an error message if a given value is invalid. Validation errors are displayed to the user when the form is submitted if validationBehavior="native". For realtime validation, use the isInvalid prop instead.

    validationBehavior?: "native" | "aria"

    Whether to use native HTML form validation to prevent form submission when the value is missing or invalid, or mark the field as required or invalid via ARIA.

    'native'
    
    value?: string

    The value of the input element, used when submitting an HTML form. See MDN.